Command v1.06 – The new features Part I

November 30, 2014 · Posted in Command, Uncategorized · Comment 

As usual, it’s been a very busy time for the WarfareSims crew.

The September Steam launch was very successful and once again exceeded sales estimates by a wide margin, as well as providing us with some very valuable feedback for the way forward. The Christmas sale is now in effect and again the numbers are very strong. Baloogan, a staunch fan of Command (and not unimportantly a man who shares our vision for it) has joined WarfareSims as an additional member of the development team and is already contributing his valuable skills to the game’s ongoing development.

Version 1.06 is the next major Command public update, expected to be delivered within December. Simply put, there is a lot in it. It has something we have been working on for a long time (and have been wishing for since the days of Harpoon2/3), lots of improvements directly requested by the user community and a veritable armory of new scenario-editing tools that are certain to make scenario authors salivate. Let’s take a look.

Surge & Quick-turnaround times in Air Operations

The rationale for this new feature is comprehensively explained on a separate article, so here we’ll discuss the “what” and “how” rather than the “why”.

In short, players can now keep a constant sustainable “campaign” operational tempo as well as go to “Day-1” super-high sortie rates with very fast (30 mins or even less) turn-around times for loadouts supporting them. There is a price for this however: After a certain period of hyperactivity, aircraft _have_ to stand-down for an extended period of maintenance (and pilots badly need to rest).

The super-high sortie rate option (aka “Quick Turnaround” capability) is available only for a specific range of loadout types, typically those that do not need extensive mission briefing and coordination with other assets, for example close air-support (CAS) and air defence loadouts. So for example an A-10A Thunderbolt II can now indeed fly a series of quick CAS sorties but then has to stand down. Relevant loadouts have a “Quick Turnaround” option that allows aircraft to fly a certain number of short duration sorties in quick succession with a maximum overall airborne time limitation. For example, 3 sorties with 4 hours total flying time and 20 minute turnaround between each. The aircraft will then step down for the period set by the loadout’s Surge Operations or Sustained Operations ready time.

AirOps_001a

Let’s take a look at a practical example. In this screenshot (click for full size) the highlighted JAS-39A Gripen has the QT option enabled, which allows a maximum of four rapid-fire missions (just 30 mins turn-around) to be flown with a maximum air-time of four hours. On the “Quick Turnaround” column we see that the aircraft has already flown two of the four quick sorties and spent 1 hr 37 mins in-air (out of the four hours total available), after which it will be forced to stand down for six hours for rest and maintenance. It is now up to the player to decide how best make use of the remaining sorties.

It should be noted that aircraft flying Quick Turnaround sorties may be re-armed with a different loadout without having to step down, granted the new loadout is quick-turnaround capable. This means you can fly the first two Quick Turnaround sorties with iron bombs, re-arm with rockets for the third sortie, and cluster bombs for the fourth.

There are three limiting factors for quick turnaround: flying time, number of sorties (land-refuel-rearm-takeoff), and day/night capability. All three are used to determine if the aircraft can be quickly turned around to fly another sortie, or has to step down.

AirOps_002a

The player can easily determine if a given loadout supports quick-turnaround when browising through loadouts on the “Ready Aircraft” window. Here we see that CAS, air-defence and short-range strike loadouts enable Quick Turnaround while long-range strike loadouts, which take a lot more preparation and coordination, do not.

AirOps_003a

The distinction on whether to have a low (peacetime) or wartime (high) operational time is configurable as a doctrine setting and thus, like all other similar settings, can be configured by both the player and the scenario author at the side-, mission-, group- and individual-unit level. So for example you can simulate an entire country being at peacetime level of activity while one or two bases are kept in high tempo as a “quick reaction” force. Quick-turnaround ability is also configurable as a separate setting. (So for example a base may be on wartime tempo but not be allowed to use super-high sortie rates in order to instead operate on a 24/7-sustainable rate. Keeping up a steady pace is frequently more important than going all-out.)

There is also a corollary benefit from those improvements, which resolves a longtime players bane: When an aircraft, fully loaded and prepped for a mission, switches to a different loadout, it is not punished for it by going through the entire ready cycle again. Instead, only the time necessary for the actual re-arming is considered.

Being able to simulate historically-accurate bursts of air activity without resorting to the ridiculous “30 mins for everything and everyone!” setting of older games has been one of the holy grails of air-ops enthusiasts, and v1.06 finally brings this dream to reality.

Unit-level proficiency values

This is a direct response to a popular user request. When we introduced side-level proficiency ratings, the addition was welcome by players and scen authors alike. A frequent request, however, was to be able to combine different skill levels on the same side so as to emulate groups of forces with different skill or readiness levels, as is common in most military arms.

Pre-v1.06, doing this required the workaround of defining multiple allied sides and setting the proficiency level differently on each of them. Version 1.06 allows definining the skillset on an individual unit level, making this workaround unnecessary.

There are two ways to view and (in ScenEdit mode only) alter the proficiency level of an individual unit:

* Through the ORBAT window:

Proficiency001

In this example you can see the individual units being listed in different colors that represent their proficiency levels (from the dark green of novices all the way to the red of the aces). As this shot was taken in Scenario Edit mode, the dropdowm menu for setting the selected unit’s proficiency is also visible. A unit can be set to either auto-inherit its parent side’s overall proficiency level (which is the default behavior) or override it with a custom level of its own.

* Through the “Unit Status” window and the right-click menu:

A unit’s proficiency level appears next to its class DB-hyperlink on the “Unit Status” window:

Proficiency002

If running the scenario in editor mode, you can change the proficiency level of one or more units by selecting them, bringing up the unit-context menu (mouse right-click or context-menu key), clicking on “Set Unit Proficiency” and selecting the desired level (or setting it to auto-inherit from side):

Proficiency003

Apart from making them configurable on a unit level, skill values now also have an even greater effect (e.g. when performing unguided weapon attacks, and in damage control) and their effects / modifiers are intensified. Novices and to a lesser extent cadets are now really lamb to the slaughter, while ace crews almost walk on water. Without knowing in advance just how capable an adversary you are facing (unless reliably pre-briefed), the ghastly uncertainties of combat become even more pronounced.

Coming up next: Part II – Game-changer, thy name is Lua

Canary, North Cape, Baltic and Colombia: Nine new Command scenarios available

October 16, 2014 · Posted in Command · Comment 

Miguel Molina has released a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains nine brand-new scenarios:

  • DACEX-14, 2014 : Each year the Spanish Air Force organize a multinational air-to-air combat exercise in the Canary Island. In addition to the local fighter squadron based in the Islands and others Spanish squadrons deploying fighters and support assets, several allied and NATO air forces send different aircrafts. You are the Joint Forces Air Component Commander (JFACC) of the Iberian Coalition and have full authority over a complex combined air component to fulfill just one order: to gain air superiority over the Canary Island. Are you up to the task?
  • Northern Fury 5 – Bardufoss Blues, 1994 : Day two of a new global war. As commander of Allied Forces North, you are re-grouping your surviving units and bringing in new reinforcements as fast as you can get them. Your available aircraft are severely depleted, your pilots are tired, your ground crews are exhausted, your stock of AAW missiles is draining rapidly. Your grudgingly considering a further withdraw of forces to the South. The situation on land is stable, Soviet ground forces have linked up with the airborne forces at Banak but have not proceeded much beyond that. You must inflict damage and slow the Soviet progress.
  • Northern Fury 5.5 – Trondheim Express, 1994 : The war has already gone badly. You are commander of Allied Forces North, and the situation went from being bad yesterday to disastrous this morning! You staff have focused on re-grouping your surviving units and bringing in new reinforcements as fast as possible. A major Soviet push this morning has forced your air units South, effectively closing Bardufoss, and Tromso, Evenes is still open but barely. Your heavily depleted air units have scrambled back to Bodo where 3 Norwegian and 1 Dutch F-16 squadrons with the F-15s of the US 493rd FS are attempting to hold back hundreds of Soviet A/C. The one bright spot is the arrival of a British Jaguar and 2 USAF F-16 squadrons. The situation on land is equally bad, Soviet ground forces have linked up with the airborne forces at Banak. Airmobile operation NE of Bardufoss this morning seized the passes and dislocated the units there – Bardufoss will fall in the next few hours, it is already under artillery fire. The Maritime situation is improving marginally, the Norwegian Navy has put to sea and STANAVFORLANT is moving to assist. You need to prevent the Soviet amphibious force from reaching Trondheim.
  • Battle Ocean ‘64 – Baltic Convoy, 1964 : This scenario assumes that an anti-Soviet rebellion erupted in Poland during the summer of 1964.  West Germany has decided to send a convoy with humanitarian aid to the Polish town of Kołobrzeg, currently the only port in Poland under rebel control.  Not surprisingly, the Soviet Union does not want this mission to succeed. 
  • Battle Ocean ‘64 – North Sea ASW, 1964 : This scenario builds off the events in Battle Ocean ’64 — Baltic Convoy. West Germany’s decision in August to send a convoy to aid Polish rebels has had results that concern the international community.  While the convoy arrived safely, shots were fired by both West Germany and the Soviet Union, and both sides experienced losses. The Soviet Union has denounced West Germany’s action in the Untied Nations, but its attempt to get a resolution for action in the Security Council was promptly vetoed by the United States and the United Kingdom.  Less than a week later, a West German submarine on patrol just outside Polish waters was sunk by Soviet destroyers. The submarine had been in international waters, but the Soviets claimed it had made "threatening manuevers" and has refused to discipline the captain for "considering first and foremost the safety of his ship and his crew, and the interests of his country." NATO countries have warned the Soviet Union that recent events are forcing them to adopt "zero tolerance" policies.  Soviet aircraft violating the airspace of NATO countries, and surface vessels and submarines violating territorial waters of NATO countries, "will be dealt with harshly."
  • Battle Ocean ‘64 – Teesport Convoy, 1964 : This scenario is part of the Battle Ocean ’64 series.  It assumes a limited "tit for tat" naval war has erupted between the Soviet Union and some of the nations in NATO.  At present, the United States is playing a difficult game of diplomacy, talking with the Soviets to prevent escalation, talking to their allies in NATO to assure them that if a larger war erupts, America will stand with them. The events leading up to this scenario begin with a German convoy sending humanitarian aid to rebels in Poland in August.  The convoy came under attack, but arrived in Poland with minimal losses.  Days later, a German submarine was sunk by Soviet forces.  A couple of weeks later, in September, two Soviet submarines discovered off the coast of Scotland were sunk by British forces, which then came under attack by Soviet ships and aircraft.  Both sides have taken losses; both sides have drawn blood. The Soviet Union has stated that the "vicious and barbaric actions of the West will not be tolerated" and has threated to attack British shipping headed for Germany.  The United Kingdom has declared that such actions will be considered "nothing less than an act of war, and while the Soviets should understand we have no intention of threatening their homeland, neither will we accept any nation’s attempt to deny us the freedom of the seas."
  • Operation Sombrero de Copa, 2000 : Tensions are mounting again in the Falklands. A British radar station being built on West Falkland and increasing Argentine economic difficulties leads to clashes resuming. But this time Argentina opts to use more covert means –specifically, submarine-delivered commandos – to accomplish its goals.
  • Operation Slam Gray, 1957 : The Dominican Republic was ruled for many years by a brutal dictator, General Rafael Trujillo. In history, Trujillo was assassinated in 1960. This scenario assumes that the assassination took place in 1957, and that in the chaos that followed a pro-Soviet government came to power in the Dominican Republic. The new government was immediately recognized by the Soviet Union, and rapidly given significant military aid. In accordance with the principles of the Monroe doctrine, the US government considered this an intolerable situation. A small task force centered on the carrier Intrepid is assembled to interdict all Soviet-backed forces in the area.
  • Jean Moulin Rouge, 1994 : This scenario assumes that tensions increased between France and Colombia in the early 1990s. The main cause is that a number of French fishing boats have not respected restrictions in Colombian fisheries and that France has not responded quickly or harshly enough to this problem to satisfy Colombia.  The problem took a rapid turn for the worse a few weeks before this scenario takes place when a French fishing boat was stopped for an inspection by a Colombian naval patrol boat; somehow, gunfire erupted and in the ensuing battle two French fishermen were killed and two Colombian sailors were seriously injured. Colombia has clamped down on the number of foreign boats allowed to enter its waters and has started aggressively patrolling the entire Caribbean looking for fishing boats engaged in illegal activities. The French government has decided to keep a close watch on Colombian activities in the Caribbean to ensure the safety and free passage of French citizens living and working in the region.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

With the new scenario pack release, the total number of released Command scenarios is now 203!

Peacemakers, Falklands, cable taps and Korean carnage: Seven new Command scenarios available

September 29, 2014 · Posted in Command · Comment 

Miguel Molina has released a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains seven brand-new scenarios:

  • Operation Vulture, 1954 : The siege of Dien Bien Phu is entering its climax as the French garrison is about to be overrun. The Eisenhower administration decides to intervene decisively, both to help its allies in the region and to send a clear message to the Communist block. An entire SAC combat wing of B-36 strategic bombers is dispatched to Clark AFB and assigned to strike the assault waves of VN forces around the French fortress.
  • En Garde, 2013 : In exercise En Garde 2013, the French carrier group centered on the Charles De Gaulle is tasked to attack and defend against “OPFOR” air, sea and land assets represented by UK forces. Is the CdG up to the task or is another Trafalgar in the cards?
  • Cable-tap, 2015 : As a result of the 2014 election leading to New Zealand/Aotearoa leaving the FVEY Echelon/UKUSA shared-intelligence alliance (UK, USA, Canada, Australia, ex-NZ), the USN submarine Jimmy Carter (the last Seawolf, optimized for SpecOps) has been tasked to infiltrate and tap one of the backbone undersea internet cable links from New Zealand/Aotearoa to the rest of the world. But the mission is already off to a bad start and the NZ forces are now on full alert. Can the JC finish the job?
  • Falkland War, 1982 : The Falklands conflict from the British side. You have at your disposal the full RN task force plus RAF reinforcements at Ascension island. How will you prosecute the war?
  • Havana Daydreamin, 2017 : An emboldened Russia exploits perceived US diplomatic weakness to re-strengthen ties with Cuba, Venezuela, Nicaragua and other countries in the region and establish the so-called Havana Pact, firmly regaining a solid foothold in the Caribbean. A new US administration takes office in 2017 however, and is determined to break this new alliance by any means. Tensions rise steadily until the stage is set for a decisive confrontation.
  • Shoot-out at Package One, 1952 : The Korean War is raging. You are in command of Task Unit 95.22, a joint US-Canadian task force that has spent several days ranging up and down the coast, shelling North Korean military and logistics installations with special attention to the coastal rail lines. Train-busting is a welcome diversion from ASW escort and plane-guard duties and some of the targets in the coastal area between Songjin and Singpo were known as Package One through Package Five, each Package denoting one of the tunnels with the railroad targets strung out between them. It is now dawn, the skies are clear, the winds are calm and it’s time to go train hunting.
  • Building a Cage, 2005 : September 2005. Islamic extremist parties have come to power in several Arab countries. Algeria was the first, despite of the efforts of Western Allies on both sides of Atlantic to stop these regimes. Soon, all North African countries fell under the rule of N.A.I.L., Northern Africa Islamic League, including Egypt, Libya, Algeria, Tunisia and the surprisingly the pro-western Kingdom of Morocco. The relationship between Spain and Morocco had deteriorated sharply after Perejil Islot affair and the Western Sahara referendum. Spain answered by reinforcing her military at those two cities. This is the prequel to the famous “Canary’s Cage”.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

With the new scenario pack release, the total number of released Command scenarios is now 194!

Command’s birthday presents: Steam and WOTY Edition

September 24, 2014 · Posted in Command · Comment 

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What a year it has been.

Command: Modern Air / Naval Operations was officially released this day last year. It was critically acclaimed by the press and customers alike. It completely shattered sales expectations (Year-1 estimates were reached before the end of the first _month_). It rapidly amassed a thriving community that embraced it, played it, analyzed it, contributed to it, created new content for it and catapulted it to the very top of the wargaming genre. The WS dev team fully supported Command with a series of successive updates which fixed discovered issues and added loads of new and enhanced functionality as well as tons of new content, all available for free.

So as Command completes a wildly successful year, it is time to take the next steps forward.

This Friday, MatrixGames and WarfareSims are releasing Command: Wargame Of The Year Edition (a.k.a the v1.05 update), a comprehensive update that rolls up all previous official updates and adds improved simulation performance, a massive overhaul of air refuelling AI and mechanics, BVR cranking, Non-Cooperative Target Recongition (NCTR) functionality and improved damage & repair modelling, as well as a host of issue fixes and database additions. As with all previous updates, WOTY/v1.05 is available for free to existing owners of Command. The full-pack installer from the MG e-store has been updated to the new version, so new customers will get the latest and greatest out of the box.

On another milestone event, Command will for the first time be made available on Steam, also beginning this Friday. Adding Steam to our distribution channels serves perfectly our established practice of regular public updates and should completely streamline keeping up with our (sometimes frantic) pace of providing new material & content. Even better, existing customers can get a Steam key for free (see here for instructions) to add Command to their collection. WS and MG are fully committed to supporting both Steam and MG-store customers equally so players can follow the evolution of the game on their preferred way.

These “birthday presents” are of course stepping stones to even greater things coming in the horizon. Stick around; Command boasts not only a glorious short past but an even brighter long future.

 

 

Blockade runners, “routine” air patrols and massive undersea brawls: Six new Command scenarios available

September 20, 2014 · Posted in Command · Comment 

SeaWolfMiguel Molina has released a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains six brand-new scenarios:

  • Myanmar Defense, 1995 : An ordinary day in a Myanmar Air Force base commander’s life. Ordinary? Maybe.
  • PN Patrol Force PWS – Shoal Patrol, 2013 : The Philippine Navy has built a new Patrol Force base at Oyster Bay on the island of Palawan. Facing directly into the Western Philippine Sea, it provides easy access to the security zone around the vital Malampaya Oil Fields on the North End,  as well as the contested shoals to the West and South. Oyster Bay is now home port for most of the Navy’s major combatants, including two former USCG high-endurance cutters and new additions of Navantia-made OPVs. From here, patrols will be conducted to ensure territorial security and reinforce maritime claims.
  • Submarines off Sao Tome, 2020 : Tensions have increased between China and São Tomé and Príncipe. The tiny African nation’s close ties with both the United States and Taiwan, combined with its harsh criticism of some of China’s African allies, have made it very unpopular with the People’s Republic. Two weeks ago, two Chinese businessmen were targeted by radical anti-Chinese activists and murdered. The Chinese have blamed the São Tomé government and made it clear that unless their demands for a formal apology (and a softening of São Tomé and Príncipe’s stance on China) are satisfied that the situation will escalate.
  • Task Force 45, 1989 : In 1989, the Soviet Union, although facing severe economic difficulties, made some efforts to support some of the remaining communist regimes around the world.  In this scenario, a Soviet convoy with military aid is on its way to Nicaragua.  The United States intends to block this convoy. At the present time, the only force  available is Task Force 45, a surface group with air & submarine reinforcements.
  • The Okhotsk Bastion, 1961 : In response to the USSR declaring the Sea of Okhotsk as Soviet sovereign waters, the Kennedy administration has ordered a more aggressive naval policy and flooded the area with submarines. In response, the Soviets have responded with one of their largest anti-submarine operations. This scenario features hypothetical Soviet aircraft carrier and naval aircraft designs being deployed against the American undersea force.
  • Seawolf #2, Duckshoot, 1996 : US subs and vessels have been ordered to blockade all Cuban ports and patrol the entire Cuban coastline. The goal is to cut supplies and arms from reaching pro-Castro forces on the Island. The Seawolf is to patrol a wide section of the northern Cuban coast. All non-US vessels in this area, are either pro-Castrol naval ships or merchant ships that have ignore our repeated warnings. The Seawolf is free to fire, but only after having clearly identified the target as a non-US naval vessel.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876

With the new scenario pack release, the total number of released Command scenarios is now 187!

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