CMO official update history
Since its initial 2019 release, Command: Modern Operations has enjoyed a series of significant free updates provided by its dedicated development team. In order of release, the main ones are:
- Tacview fog-of-war
- Map improvements
- Configurable volume for game sounds and music
- Simulation speed improvements
- Support for very large scenarios
- 15x time compression option
- Improvements in ABM guidance logic
- Mine warfare overhaul
- Improved 4K-fixer tool
- Improvements to QBG functionality along with more quick-battle templates
- Improvements in ABM modelling
- New set of “Surface Warfare Tutorial” scenarios
- Major improvements to sonar model.
- Select IRST/FLIR systems can now produce AAW fire control-grade data, allowing EMCON-silent engagements with AMRAAM-class weapons
- Visual and IR sensors are now also susceptible to look-down clutter
- Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous
- Various improvements in ballistic missile & BMD modeling,
- Numerous smaller changes and quality-of-life additions
- New DB-viewer page dedicated to sensors
- DB-viewer improvement: Dynamic display of per-loadout RCS signatures
- Sub-type filter added to the DB-viewer
- New map option for automatically filtering-out contacts based on posture
- “Red-X” (Direct-X device context loss) issue during resume from sleep/hibernation/screenlock fixed
- Various improvements to search-and-rescue operations and logics
- ScenEdit: Possible to edit the fuel levels of platforms directly through ScenEdit
- ScenEdit: Fire and flooding status directly editable
- Performance fixes for scenarios featuring numerous MEO/GEO satellites
v1.05 “War Planner”/”Tiny” (January 24, 2023)
- Operations Planner
- Multi-Domain Strike Planner
- Cargo 2.0
- Area & Reference Point Manager
- Custom Environment Zones
- Air combat mechanics overhaul
- “Double-flame” time acceleration
- HGVs and D-EMPs now available on civ
- Palletized Weapons & Stores
- Passive Coherent Location System (PCLS) sensor, aka “Passive Radar”
- Intermittent Emissions
- Revised Mission Editor
- Revised Message Log
- Distinct Ground Units
- Save/Load Doctrine & ROE Settings
- Overhauled Reaction Times
- IR & Visual Sensor Improvements
- Radar & IR Stealth Improvements
- Formation Presets
- Bathymetry Layer
- Graphical Satellite Pass Display
- Benchmark Mode
- Miscellaneous UI Improvements (Weapon Quick-Allocate, Slug Trails, “Barks,” etc.)
- Weather effects on ship seakeeping
- Aircraft Max Endurance
- 64-bit application & simulation engine
- New Direct-X 11-based map engine
- Weather and the day/night cycle affect air sorties
- Target Priority Lists
- Proximity-fuzed airburst round mechanics
- Per-sensor mast height
- Terrain type-dependent skyline / land-cover heights
- Mobile decoy platforms
- Improved Sentinel-2 map layer
- Weapon-deployable platforms
- “Pin-cushion view”
- New WebView2-powered HTML-rendering backend
- Aircraft fuel on-load rate restrictions
- Indicators for aircraft contrails and ship/submarine wakes
- Various “quality of life” improvements
- Side-enablers and (abstract) GNSS disruption
- Drone Autonomy Levels
- Comms jamming available to civ
- 3D Terrain view and vertical scaling
- Doctrine & ROE UI/UX improvements
- Early anti-ship missile overland restrictions
- Chainsaw/Grinder patrol movement style
- Depressed-trajectory ballistic missiles
- Numerous tweaks & fixes on MDSP & A2A-refueling
- Explicit GNSS jamming and jammer units
- Salvo simultaneous weapon arrival
- Launch speed-dependent variable burnout speed for air-launched boost-coast AAW missiles
- Incremental / timestamped saves
- Vast A2AR improvements
- Improved manual salvo control
- Improved “one-third rule” on patrol/support missions
- Improved Area & Reference-point Manager
- Limpet mines revisited
- Improved map settings UI







