Command Modern Operations
Technical Reference Manual
Command Modern Operations is a comprehensive wargame covering all aspects of air, naval, and land operations from post-WW2 to the modern day and beyond.
New to Command? Read 1.0 Preface through 4.0 Learning by Example in order — they are written as an on-ramp. Everything from chapter 5 onward is reference material, to be read as you need it.
Part 1 — Getting Started
Part 2 — Playing the Game
| Section |
Description |
| 5.0 The User Interface |
Chapter overview and index |
| 5.1 Simulation Area |
The globe display, terrain and land cover |
| 5.2 Mouse |
Mouse controls |
| 5.3 Shortcut Buttons and Windows |
Shortcut keys and their windows |
| 5.4 Real-Time Multiplayer |
RTMP hosting, joining, side selection |
| 5.5 Campaigns |
Campaign play |
| 5.6 Quick Battle Generator |
QBG |
| 5.7 Tacview |
Tacview integration |
| 5.8 Context Menus and Info Panel |
Right-click menus and the right-side panel |
| 5.9 Drop-Down Menus |
The top menu bar |
| 6.0 Missions |
Mission types, reference points, ops planner, ATO, cargo |
| 7.0 Combat & Simulation |
Chapter overview and index |
| 7.1 Sensors |
Radar, ESM, optical, sonar, PCLS, MAD |
| 7.2 Weapons |
Unguided, guided, torpedoes, lasers, EMP, decoys |
| 7.3 Battle |
Air, naval, submarine and land combat; EW; damage |
| 7.4 Construction and Destruction |
Building and wrecking |
| 7.5 Unmanned Aerial Vehicles |
UAV handling |
| 7.6 Simulation Philosophy and Engine Internals |
How the engine thinks |
| 7.7 Terrain and Weather Modeling |
Environmental effects |
| 7.8 Common Unit Types and Naval Tactics |
Unit reference |
| 7.9 Weapon and Warhead Modeling In Depth |
Warhead internals |
Part 3 — Creating Content
| Section |
Description |
| 8.0 ScenEdit |
Scenario creation, Lua scripting, Events, SBR, Unit Actions |
| 9.0 Databases |
DB3000/CWDB reference, rebuilding, INI config |
Part 4 — Reference