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Command Modern Operations

Technical Reference Manual


Command Modern Operations is a comprehensive wargame covering all aspects of air, naval, and land operations from post-WW2 to the modern day and beyond.

New to Command? Read 1.0 Preface through 4.0 Learning by Example in order — they are written as an on-ramp. Everything from chapter 5 onward is reference material, to be read as you need it.

Part 1 — Getting Started

Section Description
1.0 Preface Historical framing and what Command is
2.0 Installation Setup, requirements, support
3.0 Introduction Core concepts, game modes, terminology
4.0 Learning by Example Three guided scenario walkthroughs

Part 2 — Playing the Game

Section Description
5.0 The User Interface Chapter overview and index
5.1 Simulation Area The globe display, terrain and land cover
5.2 Mouse Mouse controls
5.3 Shortcut Buttons and Windows Shortcut keys and their windows
5.4 Real-Time Multiplayer RTMP hosting, joining, side selection
5.5 Campaigns Campaign play
5.6 Quick Battle Generator QBG
5.7 Tacview Tacview integration
5.8 Context Menus and Info Panel Right-click menus and the right-side panel
5.9 Drop-Down Menus The top menu bar
6.0 Missions Mission types, reference points, ops planner, ATO, cargo
7.0 Combat & Simulation Chapter overview and index
7.1 Sensors Radar, ESM, optical, sonar, PCLS, MAD
7.2 Weapons Unguided, guided, torpedoes, lasers, EMP, decoys
7.3 Battle Air, naval, submarine and land combat; EW; damage
7.4 Construction and Destruction Building and wrecking
7.5 Unmanned Aerial Vehicles UAV handling
7.6 Simulation Philosophy and Engine Internals How the engine thinks
7.7 Terrain and Weather Modeling Environmental effects
7.8 Common Unit Types and Naval Tactics Unit reference
7.9 Weapon and Warhead Modeling In Depth Warhead internals

Part 3 — Creating Content

Section Description
8.0 ScenEdit Scenario creation, Lua scripting, Events, SBR, Unit Actions
9.0 Databases DB3000/CWDB reference, rebuilding, INI config

Part 4 — Reference

Section Description
10.0 Appendices Hotkeys, custom overlays, DB edit capability
11.0 Glossary Acronyms and terms
12.0 FAQs Recommended reading, resources, architecture Q&A
13.0 Credits Credits