New Command scenario: Operation Soberania

October 18, 2013 · Posted in Command · Comment 

by Miguel Molina ‘Meroka37’ 

Argentina vs. Chile

Date/Time: 22th December, 1978 / 21:00:00 Local Time
Location: Beagle Channel
Playable Sides: Argentina, Chile

Operación Soberanía (Operation Sovereignty) was a military operation planned by Argentina, the plan included a military invasion of Chile started on 22 December 1978 due to the Beagle conflict dispute.

The invasion was halted after mediation of Pope John Paul II.

The scenario depicts the initial plans to invade the islands around Cape Horn, and the action taken by the Chilean Navy to impede it.

New Command scenario: Caribbean Crisis – The Prelude

October 18, 2013 · Posted in Command · Comment 

Royal Netherlands Navy vs. Venezuela

by Fonz_

Date/Time: August 23rd, 2012 / 14:00:00 Zulu
Location: Caribbean Sea

Playable Side: Royal Netherlands Navy

Background (fictional)

The government of Venezuela always eyed the Netherlands Antilles with interest but the tensions have risen to a new high after the US recently stationed UAVs on Curaçao. Most of the islands have an independent status since 2010 and the government of Venezuela has promised to “liberate” the islands of Aruba, Curaçao and Bonaire from the occupying Dutch and US forces. Is the Dutch government willing to execute its defense agreement with the Antilles?

In this scenario you are the commander of HMS Van Amstel, a Royal Netherlands Navy guided missile frigate conducting peacetime operations in the Caribbean Sea.

This is a one-sided ASuW / AAW scenario with a duration of 24h.

v1.01 update is out!

October 9, 2013 · Posted in Command · 1 Comment 

After a series of betas and release candidates, the final v1.01 has been released. For the official announcement and the full release notes read here.

Here’s a summary of what’s in it:

  • Enhanced stability (fixed virtually all consistent crash bugs)
  • Massive performance increase, both for UI (map zoom/pan) and sim execution (which in turn means even better scalability). Also the high-fidelity mode (0.1 sec pulse in realtime) is now optional instead of mandatory so Command runs great even on low-spec machines – and screams on capable rigs.
  • Primary AI bugs (in terms of customer feedback) fixed – vastly reduced airbase traffic jams, no more “my bombs aren’t dropping”.
  • UI enhancements: Option to zoom at mouse location, option to ghost/hide sonobuoys, ability to quickly de-select all reference points, ability to abort aircraft launches, ability to order hold-fire on multiple selected units/groups. All based on customer feedback.
  • DB viewer enhancements: Dedicated weapon page, various improvements on existing pages.
  • Scen Editor improvements, e.g. the “Add Unit” window remembers its last used filters (much fewer clicks needed).
  • Simulation mechanics improvements (refined dive rates, helmet-mounted sights, semi-active SAMs in anti-surface mode etc.)
  • Updated DBs with a _truckload_ of fixes & additions, all from customer feedback.
  • Four scenarios previously available separately (community downloads) are now part of the standard release: Brother against Brother, Canary’s Cage, Choking Halifax and Fighter Weapons School – GAT 5&6.

As you can see there is a fair bit of work in this update, and we urge everyone (incl. users happy with their beta/RC version of it) to update to the official v1.01. You can update automatically from the autostart menu or grab the update installer here.

p.s. Flashpoint Campaigns: Red Storm is being released today. BUY IT. These folks live and breathe Cold War and realistic modern combat. Our kind of guys.

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